#ifndef IA_H
#define IA_H

#include <vector>
#include "framework.h"
#include "plane.h"
#include "utils.h"
#include "BulletManager.h"

class Ia{

public:
	Vector3 pos, up, right, front, target, T;
	float angle, dir, pitch, distance;
	Ia(void);
	~Ia(void);
	void update(Plane* player, Plane* enemies, float seconds_elapsed);
};

#endif
